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Dex
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PostSubject: Re: SG Hanger   Tue Jul 22, 2008 10:31 pm

Dunno, I was gonna attach it to the sgc but I had the Continuum map just sitting there and said... meh.. wut the heck!.. lol

As for a super gate I'll see what I can do, I am having problems with large models, such as "to scale" ships/gates/cities.

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Princess AmyRose
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 1:24 am

kk I saw the whole in the map and To MAKE the whole you have to turn it the other way anyway =Por else all the sand would be down there lol XD because it doesn't blast backwards. Also for it to work to the maximum maybe make the whole a bit deeper and the send slanted so you can duck/crawl out of the black zone but still be able to jump/climb in the gate when it opens ^_^
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Cameron Mitchell
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 2:29 am

As for the supergate, don't worry about scale Very Happy
As for the sand hole, uh... uh... sandy?
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Naismith
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 3:09 am

So I'm guessing you guys were able to rotate the gates
Cause I remember back in the day, my friend could only have them upright and work
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Cameron Mitchell
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 4:22 am

It's just rotating it on its axis.
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Naismith
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 5:46 am

I can't say I know anything about mapping
so if it works then awesome :]
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Cameron Mitchell
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 6:05 am

I have no idea about mapping either, so I agree.
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Princess AmyRose
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 5:53 pm

you can rotate them....I think the codeing will allow it in JKA. But in HL2 you can actually ahve the gate moveable IN GAME. Like turn it on and have it float around space ect. Like on the show when they sent the stargate out the ship near the super gate.
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Dex
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PostSubject: Re: SG Hanger   Wed Jul 23, 2008 8:34 pm

yea the ANGLES key and 3 dif axis settings will rotate it... and as for HL2... WOOO I NEED A NEW HD!!!!

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PostSubject: Re: SG Hanger   Today at 11:35 am

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