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 Xain's SGC models

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Dex
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PostSubject: Xain's SGC models   Wed Jan 09, 2008 4:03 am

Here are some shots of my SGC Style ramp.
Tell me what you all think! Smile


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Kaito
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PostSubject: Re: Xain's SGC models   Wed Jan 09, 2008 4:29 am

OMG AWESOME!!!!!!
I love it
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Dex
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PostSubject: Re: Xain's SGC models   Wed Jan 09, 2008 4:56 am

really? thanks! Now i feel very pretty inside! lol What a Face
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PostSubject: Re: Xain's SGC models   Wed Jan 09, 2008 3:36 pm

looks cool! note that the shaft is as big as the entire gateroom, jumpers are also able to 'ascent'
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Dex
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PostSubject: Re: Xain's SGC models   Wed Jan 09, 2008 7:57 pm

I looked on StargateCaps.com and it shows that the shaft only covers right above the gate. So we are both correct! lol I need to make it bigger, but it does not cover the entire Gate room. Smile
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Cameron Mitchell
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PostSubject: Re: Xain's SGC models   Wed Jan 09, 2008 11:51 pm

That is a great ramp and would really add to SGC roleplay, nice work! Razz
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Princess AmyRose
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PostSubject: Re: Xain's SGC models   Thu Jan 10, 2008 10:36 pm

wow! I love the saft! will we be able to open the top? I am also guessing we won't be able to move the gate XD but ya. Will there be an outside to the sgc?
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PostSubject: Re: Xain's SGC models   Thu Jan 10, 2008 10:43 pm

Perhaps in time. right now I'm working on Off world locations, and Jack is heading up the SGC/Atlantis base projects. So you'll have ot ask him. this sgc is my own I've worked on in spare time.
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Cameron Mitchell
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PostSubject: Re: Xain's SGC models   Thu Jan 10, 2008 11:22 pm

Nice Xain, you guys should make it where if you take a Jumper, it automatically raises it and descends it to the gate in SGC and Atlantis. Razz Also, are all the offworld and SGC/Atlantis locations like, together, one map, or are they all separate, I suppose it would take a much more sophisticated game like HL to make a DHD you dial one glyph at a time. You could make it where if you press a certain side of the DHD (shout out to Stargate Beta Site Map) it dials a certain planet, and when you walk through, it loads a new map, woah that's a mouth full!
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Dex
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 4:07 am

the scrips for dialing are triggered by a trigger. lol So if you do like Berle did for SG-Epsilon, you can make the DHD dial all over. just add diff triggers lol
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Cameron Mitchell
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 4:37 am

You mean by pressing one glyph, it's sets off the rest of the address? Because that'd be pretty uber! Very Happy
Also, I thought GTK radiant could only make so much, if this is all one big map, how are you gonna run it on JKA, the game can run alot, but not two whole stargate systems, hmm... (Not accusing, pondering Very Happy)
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 11:36 am

if you don't make the levels to big, about medium size you can fit 2 or 3, maybe 4 worlds in there. Atlantis and the SGC are heavily detailed and you'd be lucky to get both of them in the same Map, so there off worlds will probably be less fantastic as each other.
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Lt. Colonel John Sheppard
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 9:00 pm

Hello

I am able to have atlantis and the SGC in the same map. Ive done it and it will be a map to play. As for other worlds i would think 1-2 offworlds with sgc or atlantis.

Thanks kids

Jack O'Neill
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 11:03 pm

Hey Jack, just making sure you know! Make sure there's a Z(ed)PM in the SGC and to have the gate dial 8 chevrons to Atlantis/SGC from the other, also, be sure you can't dial SGC from Pegasus offworld, gates there were altered to make sure you can't dial another galaxy except from Atlantis, and just to Earth, or unless you splice the Lantean control crystal and a ZPM into an offworld DHD. And that the MW offworld DHD's can't dial Pegasus unless they have a ZPM, which you could make a new item, to add to DHD Razz
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PostSubject: Re: Xain's SGC models   Fri Jan 11, 2008 11:14 pm

Ok everyone, lets try and stay on topic as best we can.
If there is something you want to talk about then make a new topic for it.

Thank you, Management.
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PostSubject: Re: Xain's SGC models   Sat Jan 12, 2008 1:04 am

Hello

Yeh, thanks Xain Zero.

Thanks kids

Jack O'Neill
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Princess AmyRose
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PostSubject: Re: Xain's SGC models   Sat Jan 12, 2008 6:30 am

lol wow cam your a nerd! XD hehe good luck guys!
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PostSubject: Re: Xain's SGC models   Sat Jan 12, 2008 7:00 am

Straight up Amy, but I've only known Stargate for a year or so, someone's gotta cram all the SG genre info they can, I'll be sure to leave behind a repository of all my knowledge! Very Happy
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PostSubject: Re: Xain's SGC models   Sun Jan 13, 2008 10:14 am

WoW. Respect man. What program are you modeling with?
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PostSubject: Re: Xain's SGC models   Sun Jan 13, 2008 10:18 am

My guess is GMax, but I'm insane, so don't ask me Very Happy
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PostSubject: Re: Xain's SGC models   Sun Jan 13, 2008 10:19 am

Smile Ok tnx. I'll look for the stuff.
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PostSubject: Re: Xain's SGC models   Sun Jan 13, 2008 10:26 am

lol, I did it all in brush work on GTK, then converted it to ASE. Smile
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PostSubject: Re: Xain's SGC models   Today at 12:31 pm

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