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 JKA: SP MOD

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Dex
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PostSubject: JKA: SP MOD   Sat Aug 09, 2008 10:43 pm

Ok, so since Shep moved us to HL2, and I don't have G mod yet, I'm still working on JKA. And today at work (grr, had to work a Saturday... sux...) I was standing there at my machine doing what I do, and I had an idea.

How about an SP mod for JKA? Like, the pilot episode of Atlantis?

I was thinking, it could start out with a video of the intro from the pilot, going through the chopper scene and into "you" at the arctic base. Maybe, the elevator down is broken and you have to solve some button puzzle to make it work again, once you go down you make the chair work and get the address to Atlantis.
And then you get the spiffy briefing and it starts you in the SGC gate room, then you fallow the team through to Atlantis, the lights come on all slow, you explore a little, then you find out your under water and the level starts a timer, you have to active some switches to kill the lights and get back to the control room, then you come to the surface, and it ends the mission. Once you do the mission where you meet Te'la you can chose what missions you want to do like JKA, and you keep playing through different missions till you get to the first session finally.

This is assuming you play at Sheppard, that could be how his story starts out, but how about other members, like Lt. Ford? Te'la? Or Rodney? It could be fun to play a few episodes I think.

And the SP mode will let you do so much more then the MP mode, including using this Wormhole as the wormhole in the game. Just a thought...

I might start working on this by my self as a side project. I really don't have the money or time to learn a new engine, and this could be fun I think.

I'd use all my own maps though. I'd like to see my SGC and Atlantis get used in game Smile

DeX.

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Cameron Mitchell
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PostSubject: Re: JKA: SP MOD   Sun Aug 10, 2008 11:03 pm

It sounds hella fun dude Very Happy
Nice job Dex Razz
EDIT: HELL YEAH, POST 900 FTW!!!


Last edited by Cameron Mitchell on Sun Aug 10, 2008 11:33 pm; edited 1 time in total
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Naismith
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PostSubject: Re: JKA: SP MOD   Sun Aug 10, 2008 11:17 pm

OMG he said "hella"
hhahaha sorry
but yeah it sounds totally awesome :]
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The Doctor
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PostSubject: Re: JKA: SP MOD   Mon Aug 11, 2008 8:37 am

Ok, I've encountered someone willing to do this before, he said even the coding to make Atlantis work the way your intending would take months, its just not practical, sure have it's a brilliant idea, but you'd need someone with uber-programming skills who can type 250 words/min, its just not practical!

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Cameron Mitchell
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PostSubject: Re: JKA: SP MOD   Mon Aug 11, 2008 9:16 am

It would've been fun though. Maybe it's doable in HL2.
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Dex
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PostSubject: Re: JKA: SP MOD   Mon Aug 11, 2008 10:16 pm

Tony Stark wrote:
Ok, I've encountered someone willing to do this before, he said even the coding to make Atlantis work the way your intending would take months, its just not practical, sure have it's a brilliant idea, but you'd need someone with uber-programming skills who can type 250 words/min, its just not practical!

Complete, and tottal dream kill. You'll be the first the die...

As for Cam, I'm not moving to HL2. So good luck.

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Cameron Mitchell
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PostSubject: Re: JKA: SP MOD   Mon Aug 11, 2008 10:18 pm

Oh well, there are advances in coding and such, everyday, in time, it may be doable.
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PostSubject: Re: JKA: SP MOD   Mon Aug 11, 2008 11:27 pm

Sorry to kill your dream Razz Just trying to give you some advice on not wasting your life coding lights coming on Razz If you wanna give it a shot, go for it!

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Jon Valo
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PostSubject: Re: JKA: SP MOD   Tue Aug 12, 2008 7:59 pm

I'm with Dex.

EDIT: So this will be staying on JKA and not moving to HL2 right ?
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PostSubject: Re: JKA: SP MOD   Today at 11:35 am

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