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 SG: Atlantis Rising DEV-Team Recruitment

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Dex
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PostSubject: SG: Atlantis Rising DEV-Team Recruitment   Mon Aug 25, 2008 11:12 pm

Ok! I need a Dev-team for the SP conversion.

I need.

Mapper's,
Skinners,
Scripters,
Modelers,
Sound FX guy/girl
AND SCRIPTERS!!!

lol
So with what ever your good at, post it and if you wanna join me and help me out here people then post:

Username:
Skill:
IM or Email:

Hope I gets some help! Smile

Ps. Berle!!! Glad your here!!! Could REALLY use your skills if your up for it...

Ellis.

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Jon Valo
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Mon Aug 25, 2008 11:20 pm

Sign me up for mapping, and i'll try my hand at scripting, berle's been helping me out all day and thanks to him, we have a working stargate prefab, and i've been messing in radient so i've gotten a bit better so i'll do my best to help, if you'll have me.

Username: jon valo
Skill: who knows, you've seen some of my work in the w.i.p
IM or Email:xx-buried-alive-by-love-xx@hotmail.co.uk (i added you earlier)
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Dex
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Tue Aug 26, 2008 12:56 am

Woo! Awsomenessnessnessness.
Welcome aboard. Cool

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Jon Valo
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Tue Aug 26, 2008 1:00 am

I started making a map of the episode when they land on the planet with the crashed wraith cruiser in the lantian solar system and there is that one wraith, but i need to figure out the layout of the ship and get textures etc, also i've started plans on making the command wraith in the trench coats.. stay tuned
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Cameron Mitchell
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Mon Oct 06, 2008 11:02 pm

Sorry I hadn't seen this before. I'll try to get what I can. And by listing scripters twice, do you mean you just REALLY need scripters, or are you going to have dialogue?

Username: Cameron Mitchell
Skills: Textures, Sounds, Scripting (Dialogue. I did some for an HL2 Stargate Mod.)
Contact: E-Mail: gatebuilder.alpha@yahoo.com
PM: Here, or at http://the-new-sg1.forummotion.com

Sounds fun Very Happy
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Dex
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Tue Oct 07, 2008 10:52 am

Yea, would have been fun, but It's canceled. As much as I hate it, tony was right... gawr.... Just hitting a switch trigger 2 turn the lights on crashed the game... So its just gonna be an mp map once we see the new gate room.

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The Doctor
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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Tue Oct 07, 2008 1:31 pm

He He, Never doubt a man with a masters degree in physics! Plus I have people who've attempted it before, still, you deserve a medal for even writing the script and attempting it, btw, how big is the file with the script? I have a fairly decent PC with enough grunt to run Crysis on FULL everything...

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PostSubject: Re: SG: Atlantis Rising DEV-Team Recruitment   Today at 8:25 pm

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