HomeMainFAQSearchRegisterLog in

Share | 
 

 .ase to .glm

View previous topic View next topic Go down 
AuthorMessage
Kaito
Rookie
Rookie


Number of posts : 54
Registration date : 2008-01-09

PostSubject: .ase to .glm   Mon Jan 14, 2008 1:53 am

So, I'm attempting to make a Stargate and DHD npc (so that ERP can spawn them in non-Stargate maps)
However, they are in .ase format, and they will only spawn as .glm.

is there a way to turn a .ase model into a .glm?
Back to top Go down
Lt. Colonel John Sheppard
Admin
Admin


Number of posts : 117
Age : 25
Location : Australia
Registration date : 2008-01-09

PostSubject: Re: .ase to .glm   Mon Jan 14, 2008 2:33 am

Hello

You need to understand Npc's and vehicles require a .glm because the .glm has animation, tags and other stuff. So making a .glm without these will not work anyway.

Thanks kids

Jack O'Neill
Back to top Go down
Kaito
Rookie
Rookie


Number of posts : 54
Registration date : 2008-01-09

PostSubject: Re: .ase to .glm   Mon Jan 14, 2008 2:36 am

>.>
Is there a way i can edit the model to have that (the .ase)
Back to top Go down
Dex
Admin
Admin


Number of posts : 827
Age : 29
Location : Somewhere I Belong
Registration date : 2008-01-08

PostSubject: Re: .ase to .glm   Mon Jan 14, 2008 2:38 am

looks like u got ur answer on filefront Smile lol i found ur post on google lol
Back to top Go down
http://www.facebook.com/home.php#!/
Kaito
Rookie
Rookie


Number of posts : 54
Registration date : 2008-01-09

PostSubject: Re: .ase to .glm   Mon Jan 14, 2008 3:32 am

Sadly, i didn't get an answer Sad
Back to top Go down
Sponsored content




PostSubject: Re: .ase to .glm   Today at 11:37 am

Back to top Go down
 
.ase to .glm
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Blue Stripe Studios :: Archives :: Official :: Help/Requests-
Jump to: