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Rassilon
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Number of posts : 157
Age : 30
Location : Gallifrey, Kasterborous Constellation
Registration date : 2008-10-12

PostSubject: Vehicle Rigging   Sat Jan 17, 2009 6:33 pm

When I find my copy of Milkshape 3D, I will have a go at making some vehicles for Jedi Academy.

Vehicles I want to make:
Needle Threader glider. (SG1, Season 2 = 'Into The Fire')
X-302
Wraith Dart
Asgard statis pod

Some non stargate vehicles:
TARDIS
Motorcycle


What I need to know is, how do I properly rig these vehicles to use animations, multiple sounds and multiple effects?


Last edited by Will C. Bishop on Sat Jan 17, 2009 7:55 pm; edited 1 time in total
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Princess AmyRose
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Number of posts : 1295
Age : 30
Location : in your dreams
Registration date : 2008-01-10

PostSubject: Re: Vehicle Rigging   Sat Jan 17, 2009 7:33 pm

I have no idea how to do it but I am very happy you desided to make some vehicles for the mod. ^_^ Thank you ^_^
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Rassilon
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Number of posts : 157
Age : 30
Location : Gallifrey, Kasterborous Constellation
Registration date : 2008-10-12

PostSubject: Re: Vehicle Rigging   Sat Jan 17, 2009 7:53 pm

Honestly, they weren't intially being built for the mod.

Reasons I want to do this:
1. I wanted to expand my knowledge of making mods and adjusting mods for a different game. I know alot about the scripting side for the game 'Star Trek: Bridge Commander' (also has a brilliant stargate mod Very Happy ) but I wanted to try something different for a different game.

2. No-one, to my knowledge, has ever made these vehicles for JKA, I wanted to be first.

3. I can't afford a full-size TARDIS replica, lol. Very Happy
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Dex
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Location : Somewhere I Belong
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PostSubject: Re: Vehicle Rigging   Sat Jan 17, 2009 9:01 pm

There is a 302 already made. It works pretty good too, but there arnt any others. If you can find away I'll be glad to host them.

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PostSubject: Re: Vehicle Rigging   Today at 12:31 pm

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