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 Photography for the mod

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Cameron Mitchell
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PostSubject: Photography for the mod   Sat Jan 26, 2008 11:13 pm

Okay, I was playing JKA for awhile today to get screenies of headshots with my P90 on another server Very Happy
And after getting bored, I decided to try and take a few screenies of some gate skins I have. Not wanting to fill my screenie folder, which I forget where it is, I realized that I found alot of cool angles. To cut to the chase, I'd love to take screenies for commercial purposes of the maps and such. So if you guys want me too, just say it Smile
30 Rock-
Grizz-"You wanta go to Egypt and buy some sarcophagi?"
Tracy Jordon-"Nah, I don't even use the ones I have!"
Very Happy
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Dex
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PostSubject: Re: Photography for the mod   Sun Jan 27, 2008 12:01 am

I'll send you a few .maps once they are done so you can take some good shots...
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Cameron Mitchell
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PostSubject: Re: Photography for the mod   Sun Jan 27, 2008 5:35 am

Is it possible to get them in pk3? 'Cause I don't know what a .map is, is it like a .nav? TY anyway Dex! Very Happy
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Dex
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PostSubject: Re: Photography for the mod   Sun Jan 27, 2008 2:33 pm

To load a .map bring up the console and type "/SV_PURE 0" Press Enter, then type "/devmap *and the map name*"

That will load the map, and u can use cd_draw 0 and cd_draw 2d to get rid of the hud. Smile

A .map is what the whole level is.

I'll send mine soon as I can, right now kinda on a wrole with this Hatak thing! Smile
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Cameron Mitchell
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Number of posts : 1364
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PostSubject: Re: Photography for the mod   Sun Jan 27, 2008 6:56 pm

Great to here Dex! And thanks, I'll get started the second I get the map Very Happy
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Lt. Colonel John Sheppard
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PostSubject: Re: Photography for the mod   Thu Jan 31, 2008 12:16 am

Hey folks

I thought you needed a compiled map to play, not a .map?

thanks kids

Shep
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PostSubject: Re: Photography for the mod   Today at 11:38 am

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