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 Jack O'Neill's [WIP] SGC, Atlantis

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Lt. Colonel John Sheppard
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PostSubject: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 6:56 am

Hello

I thought i would post some screen shots of what is being worked on right now. The SGC is close to completion but has about another week left of work. As for Atlantis "my pride and joy" I must finish lighting and add a few doors also the textures will be updated soon to even higher levels. The forest like off world is known as P3X-1259 It is a world forgotten by time, or is it, as an old enemy may still be waiting. Please keep in mind that the FPS shown is not right, as FRAPS lags my now getting old computer lol. Ill upload screen shots of P3X-1259 soon, i must finish its light compile and connect its Stargate to the SGC.

















Thanks Kids

Jack O'Neill
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Dex
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 11:51 am

The SGC loks great, but the round walls could use a little renovation, as for Atlantis it looks GREAT! Do you want my Ramp model in your Embarkation Room? Are those the new textures on the SGC walls?
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 3:40 pm

Your SGC looks amazing, very cannon. If you'd like, you can use my files of an off world base I once made (didn't finish it) but still, some things might be very usefull.

As for Atlantis, looks like you're well on your way to creating a cool map! It might not look exactly like it, but this is one of the best maps of atlantis I've seen. Ever talked to Casper? He might want to lend you a thing or two perhaps..
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 7:34 pm

I used to be one of Casper's Wraiths, but we never agreed so to speak on his tactics and the second he finds out I'm on this project he'll find a way to destroy it.
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Lt. Colonel John Sheppard
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 10:33 pm

Hello

Well thanks for the great things you all said, its unfinished but very close ill keep working hard, although i am working to finish the sgc first.

Thanks Kids

Jack O'Neill
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Wed Jan 09, 2008 11:49 pm

Nice work Jack, and I really loved the atlantis gate room, are you guys using a new model of the Pegasus gate or a skin, because if it's a skin, it's really nice work! Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 12:02 am

Hello

Well thank you Colonol Mitchell i am glad your impressed really makes a mapper gain inspiration. Oh the gate, its a completely new model and textures never before seen in jka.

Thanks Kids

Jack O'neill
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 12:18 am

Sorry to bug you again but is there a way I could replace wades gate with yours? I've been trying to change wades gate to a full fledged pegasus gate system with just skins, because I don't know where the model is to edit it, if you could help me find wade's gate to edit it and just toss it back in the map, or if you could help me replace the gate model, I'd really appreciate it, if you don't want to, it's cool Very Happy The TC seems to be coming along real nicely though Razz
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 12:29 am

Hey

Yeah ill send you my gate if you like.

So lets make sure not to get off topic here, lets talk about the screens guys Razz

Thanks Kids

Jack O'Neill
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 12:49 am

Sorry Jack, I'd love to have the gate, thanks! But Atlantis looks great Very Happy and so does the SGC! Razz
Tell me, are you using a new eventhorizon (LOL) for the gate, maybe a new kawoosh? Also, I know a site with reference pics to gate addresses for both milky way and pegasus and I know the Atlantis and SGC bases to a, "T," so if you want to know, I'd be happy to help Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 1:05 am

Hello

Hey dont stress Cam, and thanks buddy i am so happy my work is appreciated and liked, yes that is a new event horizon, those reference pics would be great, and if you have maps of other levels of the sgc and atlantis please pm me Very Happy

Thanks Kids

Jack O'neill
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 1:39 am

I also have notes on how the Pegasus gate dials, so I'll get it all in a .zip or something and PM you the stuff Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 2:20 am

Need to make the jumper bay bigger, or else you will have to fly the Jumper nose down to get it in the gate room... and I always go boom!
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 3:15 am

UGH! Lord Rive's and Casper's jumper bays! So many explosions! Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 6:01 am

Oh! I was watching SG-1 season 10 and I took a look in the hallways, there's green lights on the bottom half of the circular walls. They're vertical lines and go from about four inches from the ground, halfway up the wall, there's one in between two of those rings in the hall, just wanted to point that out, it's great so far though Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 11:31 am



Those pillery like thingies sticking out the window... there are four of them. On the left and right windows. Smile
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 10:32 pm

in the picture with the bars is that a jail area? Because if so would't bullet proof glass work better?
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 10:54 pm

You mean the jail cell in Atlantis, because shields cover the gaps in the bars Razz
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 11:17 pm

Hello

I know this its unfinished lol hence [WIP] work on progress lol, but thanks. And its not green on level 28, each level is different.

Thanks Kids

Jack O'Neill
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Jan 10, 2008 11:28 pm

I meant like the level with the gate room, I watched SG-1 again and realized the colors changed, white, then green, then blue for other episodes in season 10
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 12:00 am

Again with the questions! Very Happy Are you gonna add transporters in Atlantis, is the Lantean DHD gonna light up each glyph, and is the Pegasus Gate glyphs gonna spin around the gate?
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 1:52 am

lol I just got a picture of the puppet general from 200th episode saying "I WANT THE GATE TO SPIN! cause its cooler then not spinning!"
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 2:14 am

I'm the general, I want it to spin! LOL Razz
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 4:03 am

AmyRose wrote:
lol I just got a picture of the puppet general from 200th episode saying "I WANT THE GATE TO SPIN! cause its cooler then not spinning!"
Cameron Mitchell ERP wrote:
I'm the general, I want it to spin! LOL Razz

Stay on topic. Jacks SGC/SGA Map.
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 4:05 am

Cameron Mitchell ERP wrote:
Again with the questions! Very Happy Are you gonna add transporters in Atlantis, is the Lantean DHD gonna light up each glyph, and is the Pegasus Gate glyphs gonna spin around the gate?
Once we have the dailing scripts set up right they will spin. We can make textures for the DHD. And he should have the transporters in. How else would you get to the Mess hall I made? lol
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