Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Textures for Wade's gate model Fri Feb 01, 2008 3:49 am | |
| Okay, I need this info, like ASAP, it is very much needed I need to know how to, well, I recently found that the .jpg entitled, "nchevs," defined the color of the chevrons, AND inner-ring. My question is, if anyone knows how to make it where I could have one .jpg for the chevrons, and another .jpg for the inner-ring, so... Mitchell out! | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Textures for Wade's gate model Fri Feb 01, 2008 10:42 am | |
| As far as I know you would have to load the .ASE into something like GmaX or 3D Max and re-texture the Chevrons and the Inner Ring seprate with two different jpgs. | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Textures for Wade's gate model Fri Feb 01, 2008 11:19 pm | |
| I tried to load gatebase.ase in GMax 1.2, but it said it failed to load or something, it was not good sauce any other ideas, or am I loading the wrong .ase? | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Textures for Wade's gate model Sat Feb 02, 2008 3:35 am | |
| I just tried to load an .ase for the DHD, but it didn't work either, any ideas y'all? Or am I using the wrong .ase? P.S. Episode three is out! | |
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| Subject: Re: Textures for Wade's gate model | |
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