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 Textures for Wade's gate model

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Cameron Mitchell
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PostSubject: Textures for Wade's gate model   Fri Feb 01, 2008 3:49 am

Okay, I need this info, like ASAP, it is very much needed Razz
I need to know how to, well, I recently found that the .jpg entitled, "nchevs," defined the color of the chevrons, AND inner-ring. My question is, if anyone knows how to make it where I could have one .jpg for the chevrons, and another .jpg for the inner-ring, so...
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PostSubject: Re: Textures for Wade's gate model   Fri Feb 01, 2008 10:42 am

As far as I know you would have to load the .ASE into something like GmaX or 3D Max and re-texture the Chevrons and the Inner Ring seprate with two different jpgs.

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Cameron Mitchell
Official Member
Official Member


Number of posts : 1364
Age : 23
Location : CIC
Registration date : 2008-01-09

PostSubject: Re: Textures for Wade's gate model   Fri Feb 01, 2008 11:19 pm

I tried to load gatebase.ase in GMax 1.2, but it said it failed to load or something, it was not good sauce Razz
any other ideas, or am I loading the wrong .ase?
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Cameron Mitchell
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Number of posts : 1364
Age : 23
Location : CIC
Registration date : 2008-01-09

PostSubject: Re: Textures for Wade's gate model   Sat Feb 02, 2008 3:35 am

I just tried to load an .ase for the DHD, but it didn't work either, any ideas y'all? Or am I using the wrong .ase?
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PostSubject: Re: Textures for Wade's gate model   Today at 8:25 pm

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