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 Jack O'Neill's [WIP] SGC, Atlantis

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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 4:34 am

Mmmmm... Mess hall... Razz
I took a look and saw that, it's very detailed Very Happy
You can get a good look at the mess hall on the episode, "Sunday," in season three, take a look, it's on Youtube
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Lt. Colonel John Sheppard
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Jan 11, 2008 8:14 am

Hello

I don't know what bars.. your talking about amy.. haha.. umm Yes of course there will be teleporters! how else will you eat your lunch in the mess hall?

HAHA yes make it spin!

Thanks kids

Jack O'Neill
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Princess AmyRose
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 6:33 am

the bars to what looks like jails (on the right) is the 14th pic
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 6:49 am


I think she means the "bars" on the right side here.
In-fact those are Pipes.. though.. why they are square has eluded me... Neutral
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 7:03 am

I guess to hold 'em on, still, Atlantis and Earth (and possibly two offworlds will be included in one map you say Jack? Very interesting... I wonder if you can compress maps...
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Princess AmyRose
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 7:17 am

aw hehe =P do you guys have a jail area/holding cell?
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 12:36 pm

The size of maps is limited to the amount of brushes and leaks you have on it. A light can consist out of a thousand brushes, but also have one. More complex things (like a control table) can better be formed by using a model of it, because it takes less time to load. I believe this has something to do with light calculating.

Caspers map for example was lagging alot, because his area's were too big.. the trick is to make every area look big, but having it very small. For example, the ZPM room is at the base of the atlantis tower, but in the map, you could link it to a transporter, and have it just below the gateroom, just dont show the space inbetween, and make small skyboxes arround windows and balkonies.
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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Sat Jan 12, 2008 10:25 pm

I'm sure it's gonna be incredible either way Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 4:24 am

Just noticed something... look at this pic...

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Cameron Mitchell
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 4:29 am

What pic DeX? Is it a flaw? Do I get to bust out my nerdy Stargate coded brain?!
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Princess AmyRose
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 5:37 am

there is no pic T_T
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 7:49 pm

woops.... sry forgot the linky lol!
Above the gate... the wall things in front of the pillars... they are wrong...
Looky!
Here

And Here

So... yea...

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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 9:10 pm

Hey kids

Well thanks for that, ill get around to it once i've finish all this homework. Oh and Dex can you please email me the new X302 your retexturing, also i've got good engine sounds for it, sublight engines Very Happy um Also please email me the offworld if its finished, ill be able to talk to you on the weekend on msn also.

Shep
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Mon Feb 04, 2008 10:53 pm

F302'S!!!
THERE IS A GOD! Very Happy
Okay, first off, Dex, this pic...

It's exactly what I've been looking for, in a way, so nice work Smile
OH! I can give you guys some Asgard beaming noises if you want 'em, so if you do, I'll send you them.
P.S. Am I still gonna do screenies for the maps? Cuz I haven't gotten them yet Very Happy
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Tue Feb 05, 2008 8:42 am

Hello

I have already got sounds for asguard beaming noises, thank you anyway, ive also already implemented them aswell, the mod is really close to finishing i really need to work with Dex though..

Shep
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Tue Feb 05, 2008 7:31 pm

Cool, I'll step aside and out of the way of the development of the mod, and are you gonna give permission to alter stuff in the mod, like gate and DHD textures or stuff like that? Like mods to a mod Smile
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Tue Feb 05, 2008 10:43 pm

hey I'm trying... i need something though... Cam's the man! The Photoshop man that is! *read help thread*

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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Thu Feb 07, 2008 3:43 am

lol dex the second pic you posted I thought was from the game and I was like "O_O OMG! THATS HELLA GOOD TEXTURES!"
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Feb 08, 2008 3:10 am

I need to give him my new blue/green wall texture that I'm using in my Atlantis map.. would look better... gives the walls that old look like in the show.. they always look kinda dirty u know?... anyways.. Sheppard, did you use my Window model behind the Gate?

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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Feb 08, 2008 5:04 am

since its a window wouldn't it be a design and not a model?
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Feb 08, 2008 10:14 am

Hey

Ah no its brushes, um yeh send me the texture Razz

Shep
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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Feb 08, 2008 10:51 am

No I made a full on model... ok Shep.

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PostSubject: Re: Jack O'Neill's [WIP] SGC, Atlantis   Fri Feb 08, 2008 9:03 pm

Hey

Ah nice! thanks dex.

Shep
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