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Cameron Mitchell
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PostSubject: Blurg!   Wed Mar 05, 2008 5:22 am

Okay, unfortunately I have run into a few snags, one being that alot of the stuff doesn't work.
-When I try to load the Daedalus map, it sends me to the main menu.
-I'm missing all the sweet maps I'm supposed to have like Tollana and such.
-The chevrons on the gate don't light up.
-The Pegasus DHD is in every map.
-The new snazzy event horizon is not present.
-And a bunch of other stuff.
But I digress, I unfortunately replaced the GameData file with the one in the zip and then reinstalled though, when I did that though, it gave me the same files, BLURG!!!
Any help that can be given?
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Lt. Colonel John Sheppard
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 7:40 am

Hello

Ok Tollana and other maps are not finished and are not ment o be in the mod yet. I never said they would be on release, there are 6 playable maps right now. As for the chev lights, i have no idea on how to make them lightup, i do not find this to be a big problem, but if you can find a scripter who will do it please tell me! otherwise i am sorry but its not goign to happen. The Peg dhd i will fix, i noticed that, this really isnt a "bug". The event horizon is present, i dont know what you meen by new snazy event horizon, the one in the mod is the best ive ever seen!

Aside from that the only other bug is the sound in sgc, it will be fixed.

John Sheppard

Ps: So i guess you dont like sgeh? lol.
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Cameron Mitchell
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 8:23 am

No no, that's not it at all! Sorry if I came off as ungrateful. I'll work on finding a scripter for the lights, the SGC I didn't notice, and the eventhorizon, it was the one from the original SGegyptJA and friends, I saw a different one in the screenies for the offworld so I thought there was a new one, as for everything else, sorry for being kind of whiney Smile
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Cameron Mitchell
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 9:04 am

I just wanta make it clear that I have the up most respect for this forum, and that I love the first version of the mod, it's raw, it's gritty, and it opens up the fun world of expansion, Atlantis was beautiful, Amy and I toured it for a bit, and I just want you all to know that I'm half awake and am pretty sure I'm in Tokyo, doing a dance off with the original Michael Jackson, so I gotta go Very Happy
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Varrok
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 4:16 pm

thats why most mods take years to complete.. so I'd be gratefull that these wonderfull people were able to pull this off so quickly Smile
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Lt. Colonel John Sheppard
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 8:33 pm

Hello

Well yeh i know cam its ok. And thank you Varrok Smile

Now back to my vacation.. which is currently under siege by homework! gr.

John Sheppard
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Princess AmyRose
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 10:13 pm

lol well it is a pretty good event horizen...but the SGE had a better one... on sg-eh the projectiles just go threw....in sg-eh they enter the wormhole (but don't come out the other end) it just has a more realistic feel to it. But again yes this is raw like Cam stated and I know things will get better once we have a scripter ^_^.
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Cameron Mitchell
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PostSubject: Re: Blurg!   Wed Mar 05, 2008 10:31 pm

I know a guy from ERP that had something called the Pegasus Project going on, he made a vid of the glyphs whirling around for incoming wormholes and outgoing too, so I'll contact him and send you the name of the guy through PM Shep Razz
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PostSubject: Re: Blurg!   Today at 11:35 am

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