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Dex
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 3:33 am

Lol, easy cowboy... your very welcome!
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:13 am

ok, "problem" with gatebase.ase
The chevrons dont have a texture. Is that normal?

Actually, im missing the chevron textures (on gatebase.ase), and some of the textures on the inside of the ring
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Dex
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:33 am

Can you post a screenshot? Maybe I can figure out why...
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:39 am

NO, U CANT! u have to teleport over to my house, and i can show u there
Razz

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Dex
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:44 am

...... ok.... well let me jump in my trusty ring transporter and I'll be right over! lol.

If I could see how the gate was looking I could tell you what to do probably.
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:52 am

what do u mean how the gate was looking?
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Dex
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 5:59 am

which gtk r u using? And as fore the "shader not found", do you have all the pk3's for SGegyptJA in the base folder?
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 8:21 am

I think it's because of the whole texture deal. When you look into the .pk3 of the map, the texture folder, mapobjects, sg, gatev3 or dhdv2 you see all the textures assigned to all those .ase files and such, I think that's the problem, what're the textures the model already has?
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 2:38 pm

GTK 1.5
Yes, i have all the pk3's in my base folder.

and Cam....????
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:06 pm

Sorry, I was half awake at 5 AM, what I meant to say is, do you have all the textures in the .pk3? Because if you don't have textures set, then it probably won't have a few. Very Happy yeah...
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:26 pm

I used the one u gave me Cam Razz
And, the missing textures only appear in GTK. Its fine ingame
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:35 pm

Okay, good to hear, if I heard right that is Wink
I've got more textures too, so what you want, I'll try and make Smile
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:45 pm

Thanks
Actually, my next task is going to be to turn the gatebase.ase model into a .glm
Anybody have a clue on how to do that? (gonna try 3ds max)
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:52 pm

I've tried GMax before because it's free, but I could never get the hang of it, sorry for posting even though I don't have much advice Razz
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Kaito
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 7:57 pm

Eh, thats ok
Well, just with looking at all the stargates, its kinda obvious to me that for someone to explain it to me would take years.

So, i am wondering:
would someone who made a working stargate before please send me a copy of the map its in, but have everything deleted besides the two connected stargates and the wormhole, along with all the scripts?
If someone could do that, that would be so wonderful, and ANY stargate map i release will have your name in the readme
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Varrok
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 8:45 pm

on ERP I know CaptainShuttle (and berle?) wanted to make such a map. If you contact him perhaps you can arrange something.
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sun Jan 13, 2008 8:51 pm

unfortunately though they're both very hard to contact, and are Berle and Shuttle the same peeps?
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Varrok
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PostSubject: Re: Mapping a Stargate   Mon Jan 14, 2008 9:49 am

They're two diffrent people.. Btw I'd let Xain or Jack contact them, they know what they're talking about map-wise, best chance if you want to convince them Wink
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Dex
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PostSubject: Re: Mapping a Stargate   Mon Jan 14, 2008 10:55 am

I know Berle from SGM, I'll see if I can get in touch with him.
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Kaito
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PostSubject: Re: Mapping a Stargate   Tue Jan 15, 2008 2:52 am

lol, i asked Shuttle. He hasn't responded yet tho
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LT-Donnelly
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PostSubject: Re: Mapping a Stargate   Fri Aug 22, 2008 11:18 pm

hey sorry to bring back an old thread but im looking to make my own map with a stargate but i need help with the scripts and stuff like that also could anyone give me a hand aswell?
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sat Aug 23, 2008 5:57 am

Just download a map, open it with a zip archive, go to the folder inside of it, that says scripts, and just find the scripts it uses, and change what you need to.
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LT-Donnelly
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PostSubject: Re: Mapping a Stargate   Sat Aug 23, 2008 10:28 am

yeah i thought of that but i dont understand any of that i got the scripts for SGAJA but thats where i get stuck how do you change them and what do you change is there anything i have to do to the map thanks
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Jon Valo
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PostSubject: Re: Mapping a Stargate   Sat Aug 23, 2008 3:12 pm

Yeah i was just looking at those scripts, and im totally lost...
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Cameron Mitchell
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PostSubject: Re: Mapping a Stargate   Sat Aug 23, 2008 7:28 pm

Welcome to the club. There might be someone who can help you at the www.jediknight3.filefront.com forums, sorry I can't be more help Very Happy
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PostSubject: Re: Mapping a Stargate   Today at 11:34 am

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