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 Mapping a Stargate

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Varrok
Dex
Cameron Mitchell
Kaito
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Dex
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Dex


Number of posts : 827
Age : 36
Location : Somewhere I Belong
Registration date : 2008-01-08

Mapping a Stargate - Page 4 Empty
PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyThu Aug 28, 2008 1:31 am

Welp guys, you did the impossible! You made a working DIALING Stargate in prefab for. Give your selfs a pat on the back now.
And when you make an Atlantis version, I'll mail my hand to you and so I can pat you on the back!!
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LT-Donnelly
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LT-Donnelly


Number of posts : 52
Age : 29
Location : That funny place in the sky
Registration date : 2008-08-20

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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyThu Aug 28, 2008 1:23 pm

whata bout an iris i found an iris prefab with the rest of the sgeh files but how do you put it in if i turn it to match the gate it goes all spaz plus i want 3 iris's
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Dex
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Dex


Number of posts : 827
Age : 36
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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyThu Aug 28, 2008 9:43 pm

We had the same problem. We ended up turning the gates and the map it's self to match the iris.
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Berle
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Berle


Number of posts : 17
Registration date : 2008-08-25

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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyThu Aug 28, 2008 9:57 pm

Yeah... the irises I've played with are all horrible to even contemplate turning away from the way they were designed... turn the rest of the map, instead. Razz
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LT-Donnelly
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LT-Donnelly


Number of posts : 52
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Location : That funny place in the sky
Registration date : 2008-08-20

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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyFri Aug 29, 2008 12:10 pm

ok and what about putting it into the map list i have no idea how to do that if you could help
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Berle
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Berle


Number of posts : 17
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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyFri Aug 29, 2008 3:02 pm

Find, copy, and modify an .arena file for your map. You'll find them in the scripts folders of any map that appears in the maplist. Change the 'map' and 'longname' bits and you should be good to go. 'Map' needs to be changed to your map's filename, 'longname' changed to your map's more fuzzy, descriptive-for-the-players name.
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LT-Donnelly
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LT-Donnelly


Number of posts : 52
Age : 29
Location : That funny place in the sky
Registration date : 2008-08-20

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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptyFri Aug 29, 2008 7:39 pm

hey thanks big help now ill just have to work out levelshots but still thanks
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Jon Valo
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Jon Valo


Number of posts : 100
Age : 34
Location : England
Registration date : 2008-06-01

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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 EmptySun Aug 31, 2008 2:44 pm

for a level shot, just play your map, then find a place you want for the image, bring down the console and type "levelshot" it will go into a folder in your base called "levelshots" voila.
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PostSubject: Re: Mapping a Stargate   Mapping a Stargate - Page 4 Empty

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Mapping a Stargate
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