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 Mapping a Stargate

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Dex
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PostSubject: Re: Mapping a Stargate   Thu Aug 28, 2008 1:31 am

Welp guys, you did the impossible! You made a working DIALING Stargate in prefab for. Give your selfs a pat on the back now.
And when you make an Atlantis version, I'll mail my hand to you and so I can pat you on the back!!

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LT-Donnelly
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PostSubject: Re: Mapping a Stargate   Thu Aug 28, 2008 1:23 pm

whata bout an iris i found an iris prefab with the rest of the sgeh files but how do you put it in if i turn it to match the gate it goes all spaz plus i want 3 iris's
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Dex
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PostSubject: Re: Mapping a Stargate   Thu Aug 28, 2008 9:43 pm

We had the same problem. We ended up turning the gates and the map it's self to match the iris.

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Berle
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PostSubject: Re: Mapping a Stargate   Thu Aug 28, 2008 9:57 pm

Yeah... the irises I've played with are all horrible to even contemplate turning away from the way they were designed... turn the rest of the map, instead. Razz
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LT-Donnelly
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PostSubject: Re: Mapping a Stargate   Fri Aug 29, 2008 12:10 pm

ok and what about putting it into the map list i have no idea how to do that if you could help
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Berle
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PostSubject: Re: Mapping a Stargate   Fri Aug 29, 2008 3:02 pm

Find, copy, and modify an .arena file for your map. You'll find them in the scripts folders of any map that appears in the maplist. Change the 'map' and 'longname' bits and you should be good to go. 'Map' needs to be changed to your map's filename, 'longname' changed to your map's more fuzzy, descriptive-for-the-players name.
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LT-Donnelly
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PostSubject: Re: Mapping a Stargate   Fri Aug 29, 2008 7:39 pm

hey thanks big help now ill just have to work out levelshots but still thanks
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Jon Valo
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PostSubject: Re: Mapping a Stargate   Sun Aug 31, 2008 2:44 pm

for a level shot, just play your map, then find a place you want for the image, bring down the console and type "levelshot" it will go into a folder in your base called "levelshots" voila.
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PostSubject: Re: Mapping a Stargate   Today at 8:23 pm

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