Freedom, for you imagination
Home­Main­FAQ­Search­Register­Log in
Post new topic   Reply to topicShare | 
 

 JA, SG MAPS.

View previous topic View next topic Go down 
AuthorMessage
Dex
Admin/Dev-Team
Admin/Dev-Team


Number of posts: 775
Age: 22
Location: Somewhere I Belong
Registration date: 2008-01-08

PostSubject: JA, SG MAPS.   Thu Oct 29, 2009 9:18 pm

Ok, I'm going to order a new copy of (i mean a USED copy of JKA, cuz a new one is 40 bucks...) jka prolly 2maro night after work. Wen it shows up, I'll be back to work on new SG maps for jka, just cuz hey, I feel like it! plus I still wanna play with stax's physics mod for jka and USS's dialing scripts.

Maps to make:

Basses!
I'll make a new SGC, 2 versions, one that lets you explore almost all of it (with some new tricks I've learned) including outside. And one thats all broken and dead and stuff.

Icarus Base.
Inside and out.

A new Atlantis, with f**ktons of new places to explore, using a lot of static meshes to save on space.

The Destiny. 2 versions.
One will be inside so you can run around the ship, play with buttons, dial the gate blah blah blah... and uh.... go places...
The other will be small.... really small, in fact you'll be on one of the shuttles (dueling map) in space looking out AT the destiny.

A PJ dueling map.
And a few more.

Gonna need a SGU gate tho... But I'll prolly just script i high res texture, apply it to a round brush, and make it so the center of the texture is nocliped. I might just do that with all the gate models. it would save ALOT on compile time, and other issues.

_________________

You can call or text me if you want by this number : 1-304-703-3453, just tell me who you are lol.
http://kevan.org/brain.cgi?VGS-Dex
^^^^^^Click, I dare you...^^^^^^
Back to top Go down
http://Myspace.com/thedevilsfallen
Lt. Colonel John Sheppard
Admin/Dev-Team
Admin/Dev-Team


Number of posts: 105
Age: 18
Location: Australia
Registration date: 2008-01-09

PostSubject: Re: JA, SG MAPS.   Thu Oct 29, 2009 9:58 pm

Hey

That sounds really awsome Dex, I can't wait to see what you make Smile

Shep

_________________
Back to top Go down
Princess AmyRose
Member/System Lord
Member/System Lord


Number of posts: 1142
Age: 23
Location: in your dreams
Registration date: 2008-01-10

PostSubject: Re: JA, SG MAPS.   Fri Oct 30, 2009 3:44 am

awesome!

_________________

Member not Admin.
Back to top Go down
Lord Aton
Site Member


Number of posts: 16
Age: 19
Registration date: 2008-03-12

PostSubject: Re: JA, SG MAPS.   Fri Oct 30, 2009 1:31 pm

I wouldnt say no to an awesome atlantis map Smile
Back to top Go down
jediraslan13
Site Member


Number of posts: 224
Age: 14
Location: Currently offworld
Registration date: 2009-05-09

PostSubject: Re: JA, SG MAPS.   Mon Nov 02, 2009 12:15 am

sweet!

_________________
Back to top Go down
http://www.freewebs.com/jediraslan
Will C. Bishop
Site Member


Number of posts: 119
Age: 22
Location: The 4th Dimension
Registration date: 2008-10-12

PostSubject: Re: JA, SG MAPS.   Mon Nov 02, 2009 8:30 pm

Would be better with actual gate models rather than high-res scripted textures, but glad you haven't completely gone to Half-Life or Farcry yet so awesome.

Wades gate model should still be floating around somewhere that you can use, and to have an SGU gate model in JKA, even if it doesn't spin (lol, WTF is up with that?) would be incredible.

Current Atlantis map in EHv1 is great but would be awesome to have a new one.

_________________
London Film And Comic Con '09 Photo Album
Click Here!
Back to top Go down
Dex
Admin/Dev-Team
Admin/Dev-Team


Number of posts: 775
Age: 22
Location: Somewhere I Belong
Registration date: 2008-01-08

PostSubject: Re: JA, SG MAPS.   Fri Nov 06, 2009 10:50 pm

I have all the models and files i used to have to work on it all... but been having some car problems as of late so i'll have ot put it on hold for a little bit longer... again.

_________________

You can call or text me if you want by this number : 1-304-703-3453, just tell me who you are lol.
http://kevan.org/brain.cgi?VGS-Dex
^^^^^^Click, I dare you...^^^^^^
Back to top Go down
http://Myspace.com/thedevilsfallen
Princess AmyRose
Member/System Lord
Member/System Lord


Number of posts: 1142
Age: 23
Location: in your dreams
Registration date: 2008-01-10

PostSubject: Re: JA, SG MAPS.   Sat Nov 07, 2009 3:50 am

its cool, life has its ups and downs but don't fret =P you sometimes get the best ideas when in the weirdest places...I get mine while doing dishes...

_________________

Member not Admin.
Back to top Go down
Cameron Mitchell
Writer/Dev-Team
Writer/Dev-Team


Number of posts: 1355
Age: 16
Location: CIC
Registration date: 2008-01-09

PostSubject: Re: JA, SG MAPS.   Mon Nov 09, 2009 10:02 am

Can't wait to see what comes out of this, Dex! Smile
I still have JKA, I just gotta blow the dust off of it. It's been a while. Anyway, if you need anything -- ie, something that's easily attainable, but that you don't really want to do yourself -- just ask me Razz
Good luck, man!

_________________
Studio Night Flight - My Blog
Back to top Go down
http://the-new-sg1.forummotion.com
Dex
Admin/Dev-Team
Admin/Dev-Team


Number of posts: 775
Age: 22
Location: Somewhere I Belong
Registration date: 2008-01-08

PostSubject: Re: JA, SG MAPS.   Wed Nov 11, 2009 8:33 pm

Princess AmyRose wrote:
you sometimes get the best ideas when in the weirdest places...

On the toilet... there I said it..... so if ever I post those really shitty ideas, you know why...

_________________

You can call or text me if you want by this number : 1-304-703-3453, just tell me who you are lol.
http://kevan.org/brain.cgi?VGS-Dex
^^^^^^Click, I dare you...^^^^^^
Back to top Go down
http://Myspace.com/thedevilsfallen
Princess AmyRose
Member/System Lord
Member/System Lord


Number of posts: 1142
Age: 23
Location: in your dreams
Registration date: 2008-01-10

PostSubject: Re: JA, SG MAPS.   Fri Nov 13, 2009 2:17 am

lol

_________________

Member not Admin.
Back to top Go down
 

JA, SG MAPS.

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
Visual Game Studios :: Jedi Knight: Academy MOD's :: WIP-
Post new topic   Reply to topic