| Atlantis W.I.P | |
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+6Lt. Colonel John Sheppard Cameron Mitchell Jon Valo The Doctor Zedox The General Dex 10 posters |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Atlantis W.I.P Thu Aug 21, 2008 10:57 am | |
| Ok, so here is the first screeny of my Atlantis WIP. NOTE: It's just a WIP and still needs ALOT of work. And to avoid confusion, all the textures are my own. The faded green wall texture used in Shep's Atlantis is also mine. And all models are mine, minus the gate.
Last edited by Dex on Sat Sep 27, 2008 1:33 pm; edited 1 time in total | |
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Zedox The General Rookie
Number of posts : 21 Registration date : 2008-08-03
| Subject: Re: Atlantis W.I.P Thu Aug 21, 2008 5:03 pm | |
| Dude that is a good pice of work well done | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Thu Aug 21, 2008 10:14 pm | |
| Thanks man! Something most the the Atlantis maps out there have one fatal flaw, FPS. But! Mine wont, at least I hope it wont. I figure since the Q3 engine treats models as it does "detailed" brushes, I should be ok, so long as I convert most of the detailed things, like, stairways, rails, windows and lights into .ase's, and make the rest detailed brushes. And I am going to TRY make my outside of Atlantis one big static .ase. So cross your fingers... | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: Atlantis W.I.P Fri Aug 22, 2008 8:21 am | |
| Lol, if you pull this off, I'll make sure you get decent publicity! You'll make people wanna re-install JKA | |
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Jon Valo Rookie
Number of posts : 100 Age : 34 Location : England Registration date : 2008-06-01
| Subject: Re: Atlantis W.I.P Fri Aug 22, 2008 2:08 pm | |
| Wow this is amazing! is it going to be the base for the sp conversion also? | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Wed Aug 27, 2008 12:58 am | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: Atlantis W.I.P Wed Aug 27, 2008 7:02 am | |
| You my dear friend should get a job in mapping | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Wed Aug 27, 2008 9:52 am | |
| Thanks man I remember a time when everyone told me I'd never learn to map crap... IN UR FACE CASPER!!! muhahahaha! Great thing is it's not laggy at all, and it compiles in about 2 mins. So I can keep adding ALOT of detail to make it better. I wonder if I could make a skybox that has an image of the pears on it.. Instead of making the pears them self, then I can make the outside a separate map that loads automatically when you enter a transporter outside... hmmm.... | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: Atlantis W.I.P Wed Aug 27, 2008 12:43 pm | |
| Sounds like an idea | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Wed Aug 27, 2008 11:46 pm | |
| I'm sorry I'm late, those screenshots, they almost made me cry Dex Keep up the INCREDIBLE work. You're gonna make JKA big again And if you need anything, sounds, textures, such, don't tell anyone, but I can dip into the kitty(?) a bit from my HL2 mod I'm working with, it's the STARGATE MOD. I'm a storyboard writer. But don't tell | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Thu Aug 28, 2008 1:26 am | |
| Lol, sounds would be alot of help. Thanks guys! | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Thu Aug 28, 2008 2:39 am | |
| If you PM me a list of whatever sounds you need, I'll TRY and see if I can get away with them unnoticed. | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 2:44 am | |
| Running a late night compile now. I'll upload pics later. Prolly in the morning lol But here is a list of updates. Lights added **(191 Light Entities in all)** Jumper Bay door thing on the sealing added... lol I added one of the Labs, and I'll add the Library Later. Fixed the lighting in the hallways and stairways. Fixed the stairs too. Got em as close as I could to the show... and I'm not touching them anymore... They are prolly the hardest part of the damn thing!!! EDIT: Yea, still compiling, I'll post pics in the morning I think... At least I'll try... | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 4:04 am | |
| Sorry again about the kitty being temporarily out of reach Dex, but you'll be the first to know when it's purring again. (Well, at least that wasn't the STRANGEST thing I've ever said...) | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 10:56 am | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 8:46 pm | |
| The map's awesome dude Lovin' the Jumper by the way I'm thinking about doing a re-imagined version of my fanfic series, Stargate Aurora, and was wondering, are you cool if I use screenies of the map, once it's done? | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 9:32 pm | |
| Sure thing man! Just give credit where credit is due. The Jumper was the vehicle included in Casper's map. And I just converted ti to a .map and re-textured it. Problem is it's a lot of brushes. Almost as many as Atlantis, so It's laggy. But I'll see if I can fix that. I'd like to have a few you can fly in the bay and some you can't. Like the Jumper map. Might use it like a dueling map also, I thought about it once before. Maybe have it over water and the water brush is just a moving texture. And your inside and I don't know what then lol. Would be kinda cramped tho... hmm.. | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Tue Sep 02, 2008 10:38 pm | |
| I think a good duel map would be the Continuum Time Machine planet. | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: Atlantis W.I.P Wed Sep 03, 2008 8:20 am | |
| I think that EVERY server should have this! I think we could make a movie! | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Wed Sep 03, 2008 10:20 am | |
| You kno I thought about making a movie with maps once before. I tried to get pple from SGM but no one really was interested. Updates will come soon BTW, I just finished the Jumper bay. | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Wed Sep 03, 2008 12:48 pm | |
| I used to look around the SGM, just before it's untimely demise, and I think I may have seen the stuff you posted on there, about the movie thing. You should google, "Hypercamera" if you're really interested in it. And maybe get friends together for voice overs. | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Sat Sep 13, 2008 5:10 am | |
| Thinking I might just finish the Atlantis and releases it as an MP map. As to my kick in the balls, Tony/Rodney was right. Sortta, fact is I got all the scripting for the lights of Atlantis to work like I want, but it makes the game crash when you run it... So.. meh... Guess I'm gonna have to learn HL2 after all... Damn it...
So once I get some fresh shots I'll upload them. Got any kool off world suggestions? | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: Atlantis W.I.P Sat Sep 13, 2008 6:32 am | |
| LOL! Never doubt my awesome genius! The crashing is either your graphics card, or the game engine, I can test the one that crashed on my PC if you upload it somewhere, to see if you need a high-end card HL2 has awesome potential, easy to make invisible sensors.. So I was told XD | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Atlantis W.I.P Sat Sep 13, 2008 1:11 pm | |
| Nah, I'll release it as an MP map and off world. I do on the other hand need some help if someone could manege... I need a skybox, like all the others, clouds, water, preferably dusk, and what I want is images of the Atlantis pears in it so it's part of the skybox, so when you look out a window you'll see the city and water and sky. Instead of adding my Atlantis models to it cuz that won't work either... grr.. | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Atlantis W.I.P Sun Sep 14, 2008 8:39 am | |
| Hello Ah, simply wow! You have really come a long way Dex, fantastic mapper! Such a great concept, i really will have to play this. Thanks Lt. Colonel John Sheppard | |
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