| SG: Atlantis Rising DEV-Team Recruitment | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: SG: Atlantis Rising DEV-Team Recruitment Mon Aug 25, 2008 11:12 pm | |
| Ok! I need a Dev-team for the SP conversion. I need. Mapper's, Skinners, Scripters, Modelers, Sound FX guy/girl AND SCRIPTERS!!! lol So with what ever your good at, post it and if you wanna join me and help me out here people then post: Username: Skill: IM or Email: Hope I gets some help! Ps. Berle!!! Glad your here!!! Could REALLY use your skills if your up for it... Ellis. | |
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Jon Valo Rookie
Number of posts : 100 Age : 34 Location : England Registration date : 2008-06-01
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Mon Aug 25, 2008 11:20 pm | |
| Sign me up for mapping, and i'll try my hand at scripting, berle's been helping me out all day and thanks to him, we have a working stargate prefab, and i've been messing in radient so i've gotten a bit better so i'll do my best to help, if you'll have me.
Username: jon valo Skill: who knows, you've seen some of my work in the w.i.p IM or Email:xx-buried-alive-by-love-xx@hotmail.co.uk (i added you earlier) | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Tue Aug 26, 2008 12:56 am | |
| Woo! Awsomenessnessnessness. Welcome aboard. | |
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Jon Valo Rookie
Number of posts : 100 Age : 34 Location : England Registration date : 2008-06-01
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Tue Aug 26, 2008 1:00 am | |
| I started making a map of the episode when they land on the planet with the crashed wraith cruiser in the lantian solar system and there is that one wraith, but i need to figure out the layout of the ship and get textures etc, also i've started plans on making the command wraith in the trench coats.. stay tuned | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Mon Oct 06, 2008 11:02 pm | |
| Sorry I hadn't seen this before. I'll try to get what I can. And by listing scripters twice, do you mean you just REALLY need scripters, or are you going to have dialogue? Username: Cameron Mitchell Skills: Textures, Sounds, Scripting (Dialogue. I did some for an HL2 Stargate Mod.) Contact: E-Mail: gatebuilder.alpha@yahoo.comPM: Here, or at http://the-new-sg1.forummotion.comSounds fun | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Tue Oct 07, 2008 10:52 am | |
| Yea, would have been fun, but It's canceled. As much as I hate it, tony was right... gawr.... Just hitting a switch trigger 2 turn the lights on crashed the game... So its just gonna be an mp map once we see the new gate room. | |
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The Doctor Admin
Number of posts : 519 Age : 31 Location : Australia Registration date : 2008-01-12
| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment Tue Oct 07, 2008 1:31 pm | |
| He He, Never doubt a man with a masters degree in physics! Plus I have people who've attempted it before, still, you deserve a medal for even writing the script and attempting it, btw, how big is the file with the script? I have a fairly decent PC with enough grunt to run Crysis on FULL everything... | |
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| Subject: Re: SG: Atlantis Rising DEV-Team Recruitment | |
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| SG: Atlantis Rising DEV-Team Recruitment | |
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