| Jack O'Neill's [WIP] SGC, Atlantis | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Jan 11, 2008 4:34 am | |
| Mmmmm... Mess hall... I took a look and saw that, it's very detailed You can get a good look at the mess hall on the episode, "Sunday," in season three, take a look, it's on Youtube | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Jan 11, 2008 8:14 am | |
| Hello
I don't know what bars.. your talking about amy.. haha.. umm Yes of course there will be teleporters! how else will you eat your lunch in the mess hall?
HAHA yes make it spin!
Thanks kids
Jack O'Neill | |
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Princess AmyRose Official Member
Number of posts : 1295 Age : 38 Location : in your dreams Registration date : 2008-01-10
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 6:33 am | |
| the bars to what looks like jails (on the right) is the 14th pic | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 6:49 am | |
| I think she means the "bars" on the right side here. In-fact those are Pipes.. though.. why they are square has eluded me... | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 7:03 am | |
| I guess to hold 'em on, still, Atlantis and Earth (and possibly two offworlds will be included in one map you say Jack? Very interesting... I wonder if you can compress maps... | |
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Princess AmyRose Official Member
Number of posts : 1295 Age : 38 Location : in your dreams Registration date : 2008-01-10
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 7:17 am | |
| aw hehe =P do you guys have a jail area/holding cell? | |
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Varrok Rookie
Number of posts : 45 Age : 34 Location : Netherlands Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 12:36 pm | |
| The size of maps is limited to the amount of brushes and leaks you have on it. A light can consist out of a thousand brushes, but also have one. More complex things (like a control table) can better be formed by using a model of it, because it takes less time to load. I believe this has something to do with light calculating.
Caspers map for example was lagging alot, because his area's were too big.. the trick is to make every area look big, but having it very small. For example, the ZPM room is at the base of the atlantis tower, but in the map, you could link it to a transporter, and have it just below the gateroom, just dont show the space inbetween, and make small skyboxes arround windows and balkonies. | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Sat Jan 12, 2008 10:25 pm | |
| I'm sure it's gonna be incredible either way | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 4:24 am | |
| Just noticed something... look at this pic... | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 4:29 am | |
| What pic DeX? Is it a flaw? Do I get to bust out my nerdy Stargate coded brain?! | |
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Princess AmyRose Official Member
Number of posts : 1295 Age : 38 Location : in your dreams Registration date : 2008-01-10
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 5:37 am | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 7:49 pm | |
| woops.... sry forgot the linky lol! Above the gate... the wall things in front of the pillars... they are wrong... Looky! Here And Here So... yea... | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 9:10 pm | |
| Hey kids Well thanks for that, ill get around to it once i've finish all this homework. Oh and Dex can you please email me the new X302 your retexturing, also i've got good engine sounds for it, sublight engines um Also please email me the offworld if its finished, ill be able to talk to you on the weekend on msn also. Shep | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Mon Feb 04, 2008 10:53 pm | |
| F302'S!!! THERE IS A GOD! Okay, first off, Dex, this pic... It's exactly what I've been looking for, in a way, so nice work OH! I can give you guys some Asgard beaming noises if you want 'em, so if you do, I'll send you them. P.S. Am I still gonna do screenies for the maps? Cuz I haven't gotten them yet | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Tue Feb 05, 2008 8:42 am | |
| Hello
I have already got sounds for asguard beaming noises, thank you anyway, ive also already implemented them aswell, the mod is really close to finishing i really need to work with Dex though..
Shep | |
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Cameron Mitchell Official Member
Number of posts : 1364 Age : 30 Location : CIC Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Tue Feb 05, 2008 7:31 pm | |
| Cool, I'll step aside and out of the way of the development of the mod, and are you gonna give permission to alter stuff in the mod, like gate and DHD textures or stuff like that? Like mods to a mod | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Tue Feb 05, 2008 10:43 pm | |
| hey I'm trying... i need something though... Cam's the man! The Photoshop man that is! *read help thread* | |
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Princess AmyRose Official Member
Number of posts : 1295 Age : 38 Location : in your dreams Registration date : 2008-01-10
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Thu Feb 07, 2008 3:43 am | |
| lol dex the second pic you posted I thought was from the game and I was like "O_O OMG! THATS HELLA GOOD TEXTURES!" | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Feb 08, 2008 3:10 am | |
| I need to give him my new blue/green wall texture that I'm using in my Atlantis map.. would look better... gives the walls that old look like in the show.. they always look kinda dirty u know?... anyways.. Sheppard, did you use my Window model behind the Gate? | |
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Princess AmyRose Official Member
Number of posts : 1295 Age : 38 Location : in your dreams Registration date : 2008-01-10
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Feb 08, 2008 5:04 am | |
| since its a window wouldn't it be a design and not a model? | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Feb 08, 2008 10:14 am | |
| Hey Ah no its brushes, um yeh send me the texture Shep | |
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Dex Admin
Number of posts : 827 Age : 36 Location : Somewhere I Belong Registration date : 2008-01-08
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Feb 08, 2008 10:51 am | |
| No I made a full on model... ok Shep. | |
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Lt. Colonel John Sheppard Admin
Number of posts : 117 Age : 33 Location : Australia Registration date : 2008-01-09
| Subject: Re: Jack O'Neill's [WIP] SGC, Atlantis Fri Feb 08, 2008 9:03 pm | |
| Hey
Ah nice! thanks dex.
Shep | |
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